Shane Eatmon
Game Designer, Artist, Writer, Level Designer
I’m Shane Eatmon, a proud member of the FUZZ team. My love of creation and high standards for quality ensure that I put my all into anything I work on. This includes creating a team environment where people's voices are heard and respected. When not working with our talented team, I’m likely cooking up some meals or playing Xbox with friends.
Michael Kraft
Game Engineer - AI Specialist
My name is Mike Kraft. After studying Statistics and Data Science in college, my programming knowledge has been able to take me to many different places. Having that computational foundation translated well to working on FUZZ, and coding in the C# language. I am excited to develop immersive enemy behaviors, physics interactions, and much much more while collaborating with some highly skilled and creative individuals.
Cory Mazure
Project Manager, Level Designer
My name is Cory Mazure and I am excited to combine my passion for video games with my knowledge of project management to create Stacked Turtle Studios first game, Fuzz! In college, I studied mechanical engineering and quickly became aware of the importance of systems thinking. As we progress further on Fuzz, I have learned the best way to accomplish a goal is to be on a team where members are free to play into their strengths and contribute their best self to a collective vision. I pride myself on organization and desire to challenge myself and this team to make a game that promotes critical thought and presence into the lives of our players.
Mike Milewski
Game Engineer, Game Designer
My name is Mike Milewski and I am a passionate game designer and programmer. I create interactive worlds for personal and team projects. Everything I design and program is user centered. With that in mind, I fervently read and study everything I can get my hands on that deals with user centered game programming and player designs. This is in order to give my players the most fun and immersive game experiences. When I'm not in the zone of working on video games, I enjoy drinking a nice cup of coffee or five, listening to some good tunes on the side, and having fun playing some Magic: The Gathering with friends at home or at my local card shop.
Matt Wood
Sound Designer, Audio Programmer
Matt Wood is a composer and sound designer from Southern New Jersey. He has been writing and recording music for over 15 years, and has been posting his work online for over a decade. Four years ago he found his love for sound design and game programming, and is now focused exclusively on designing and implementing SFX into games. Matt is a married father of 3 children, and spends his free time building in Minecraft with his kids, competing in Population: One with his friends, and sailing the Sea of Thieves with his wife.
Kyle Miller
Composer, Sound Designer
Kyle Miller is a New York based genre-fluid composer, performer, educator, and audio engineer. He blends rock and classical styles to create a compelling musical language that is at once familiar and novel. He received his Bachelor of Music in Classical Guitar Performance and Master of Arts in Composition at the Aaron Copland School of Music at Queens College. Kyle also spent time studying guitar at the Universidad Veracruzana in Xalapa, Mexico and Balinese Gamelan in Bali, Indonesia. He is an active performer and composer of Gamelan Yowana Sari, Ictus Novus and Wildacat.
Madilyn Jirell
Level Artist
Madilyn Jirell is an illustrator and 3D artist currently working as a level artist who thrives on the opportunity to weave captivating narratives with every line she creates. Drawing inspiration from the wonders of nature, the depths of history, and the ever-evolving realm of technology.
In her spare time, Madilyn unwinds by immersing herself in the vibrant worlds of video games and crafting webcomics that breathe new life into the timeless tales of Greek mythology. Alternatively, she finds solace in cozying up with her husband and their beloved pets, venturing into the thrilling and sometimes delightfully cheesy realm of horror movies, creating moments of laughter and shared thrills.